Playing Atlantica, the choice to hire a swordsman is a decision to create a "tank" on the front row to take damage for the squad. Their high DEF and HP mitigate a lot of damage that could cripple your party, but be prepared to heal them when they get hit by magic as they rank in the bottom three in magic defense (MAG DEF) among rank D mercenaries.
Choosing sword as your class(atlantica online gold) for your main character ensures that your leader will have high HP and a good chance to survive. It also means your leader will likely be on the front row where he will get hit often. The benefit of being a swordsman seems to even out with the deficit. Having more than one swordsman in a squad provides a firm front defense but lowers the damage capabilities of the squad overall as other front line fighters can damage more foes or hit harder. The key to overcoming the lower damage output of single attacks with more than one swordsman is to learn to trigger combo attacks by using the right skills.
As Rank C units become available, the player gains access to lady knights, the next tier of tanks. Lady knights outshine swordsmen in every attribute, so they make fine upgrades. The lady knight also sports better magic attacks than the swordsman, meaning that a swordsman upgraded to sword warrior might be better than a base lady knight in attributes until you upgrade her, but the lady knight is the clear choice overall. Here is Atlantica powerleveling.